Items
Rarities, types, usage, crafting and where items come from.
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Items are server objects with name, image, rarity, type and usage rules. Manage them in inventory.
Rarities (items)
| ID | Name | Notes |
|---|---|---|
| 1 | Bronze | Most common, often basic materials or consumables |
| 2 | Silver | Mid tier, good cost/reward balance |
| 3 | Gold | Rarer, stronger effects or value |
| 4 | Diamond | Very rare, usually major prizes |
| — | Special | Outside standard tiers: events, VIP, exclusive bundles |
Rarity affects UI colors, drops, shop prices and crafting options.
Main types
| Type | Purpose | How to use |
|---|---|---|
| Consumable | Instant or timed effect | Use in inventory |
| Bundle | Contains other items/currency/cards | Open in inventory |
| Material | Crafting and shop trades | Combined in shop when available |
| Pack / card | H.U.C. system | See pack opening |
| Currency / voucher | Grants coins or unlocks | Use or open as described |
Crafting (shop)
Some shops let you craft items with materials of a given rarity:
- Recipes show required materials and output
- Higher tiers (often Silver+) are used for advanced crafts
- Crafting is done in the global store or profile shop on the craft/recipes tab when live
Practical use
- Open inventory and filter by type
- Read the description (effect, duration, limits)
- Use or Open — rewards apply to balances or inventory with no slot limit
- For non-consumables (e.g. profile cosmetics), follow on-screen labels
Sources
- Shop · Battle Pass · Events
- Mail · Coupons · Tournaments





